dima
  • Capture

    (2012) Capture is a design driven investigation challanging T. W.Allan Whitfield's theory that an object needs to be 'familiar' in order to be easy to use.

    The capture pinhole investigates whether an object can be 'unfamiliar' yet also retain an ease of use through an interaction thathas been user tested to depicts 'capturing' of light.
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    • (2012) Capture is a design driven investigation challanging T. W.Allan Whitfield's theory that an object needs to be 'familiar' in order to be easy to use.

      The capture pinhole investigates whether an object can be 'unfamiliar' yet also retain an ease of use through an interaction thathas been user tested to depicts 'capturing' of light." data-img-width="" data-img-height="">
    • (2012) Capture is a design driven investigation challanging T. W.Allan Whitfield's theory that an object needs to be 'familiar' in order to be easy to use.

      The capture pinhole investigates whether an object can be 'unfamiliar' yet also retain an ease of use through an interaction thathas been user tested to depicts 'capturing' of light." data-img-width="" data-img-height="">
    • (2012) Capture is a design driven investigation challanging T. W.Allan Whitfield's theory that an object needs to be 'familiar' in order to be easy to use.

      The capture pinhole investigates whether an object can be 'unfamiliar' yet also retain an ease of use through an interaction thathas been user tested to depicts 'capturing' of light." data-img-width="" data-img-height="">